Microsoft research game development




















The core of the Kodu project is the programming user interface. The language is simple and entirely icon-based. Programs are composed of pages, which are broken down into rules, which are further divided into conditions and actions. Conditions are evaluated simultaneously. The Kodu language is designed specifically for game development and provides specialized primitives derived from gaming scenarios.

Programs are expressed in physical terms, using concepts like vision, hearing, and time to control character behavior. We're launching a new program dedicated to technology experts who passionately share their knowledge of game development with the broader community. Looking to make an impact? We want to work with you. Your session has expired. Please sign-in again to continue. Unfortunately any unsaved changes will be lost.

Empowering game creators on Xbox and beyond. Azure PlayFab Managed multiplayer services. Xbox Services Develop and publish with Xbox. Visual Studio Code, debug, and test. Havok Industry leading physics. Analyses have involved software systems ranging from desktop software to telecommunication switching systems. But surprising there has been little work done on the emerging digital game industry, one of the fastest growing domains today.

To the best of our knowledge, our work is one of the first empirical analysis of a large commercially successful game system. In this paper, we introduce an analysis of the significant user data generated in the gaming industry by using a successful game: Project Gotham Racing 4.

More specifically, due to the increasing ubiquity of constantly connected high-speed internet connections for game consoles, developers are able to collect extensive amounts of data about their games following release.



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